Tech Hub in DeMille 104

Information Systems and Technology

» Tech Hub at DeMille Hall 104

The Chapman University Tech Hub is a welcoming space for hands-on support with technologies for learning and scholarship. At the Genius Corner we offer drop-in technical expertise for students, faculty and staff during business hours. The Educational Technology team gives consultation support to faculty for scholarly communication, Blackboard, digital research tools, and online collaboration. You may follow the ETS Facebook page to keep abreast of our workshops, hands-on demos, and faculty events.

 

Upcoming Events

To participate in the Future Ready Digital Learning Experience (FRDLE) campus conversation, register for a Tech Hub (DeMille 104) Event. Feel free to bring a colleague!

If you cannot attend the events below, LMS Review Committee would appreciate your feedback in the survey: LMS Review Feedback Link

 

November 9, 11am to noon, Canvas | Brightspace | Blackboard LMS Users Panel

November 16, 11am to noon, Brightspace Presentation & Hands-on Demonstration

November 30, 11am to noon, Canvas Presentation & hands-on Demonstration

December 7, 11am to noon, LMS Rollout Panel Presentation: University of Tennessee (Ultra), University of Central Florida (Canvas), Loma Linda University (Brightspace) 

December 14, 11am to noon, Listening session, panel discussion or hands-on demonstration

Feel free to attend in person or online. Use the LMS Event Virtual Conference Link below

 LMS Event Virtual Video Conference Link
 Chapman University Events Calendar

Events will resume in January

 

Previous presentations from our most recent open house are listed here:

Oct 3, Orange Campus:

Alg Inge Wang9:30-10 a.m.: Keynote Address by Alf Inge Wang, founder of Kahoot game-based learning

Keynote Title: Does Game-based Learning really work?

This seminar focuses on game-based learning and presents results from several experiments related to the use of game-based learning. The seminar also includes a demo-session where the participants can experience game-based learning used for teaching.

10:30-11 a.m.: Future Ready Coursework that is Accessible to All, a Bb Ally demo by Craig Williams

11 a.m.-12 p.m.: The Future of Blackboard: the Ultra LMS Demo (vendor)

1-2 p.m.: Future Ready Student Engagement with Poll Everywhere (Paul Giovacchini, vendor)

2-3 p.m.: Future Ready with Untethered Teaching, by Curtis Williams, Maduka Ogba, Matt Gartner,and Jeremy Hsu

3 -3:30 p.m.: Future Ready with Apple Tips and Tricks (vendor)

3:30-4 p.m.: Future Ready with Panopto Lecture Capture (vendor)

4:30-5:30p.m.: Future Ready Accessibility Using Office 365 (vendor)

Oct 4, Orange Campus:

9 a.m.-12 p.m.: Future Worlds and Possibilities with AR/VR (Augmented/Virtual Reality) including hands-on demo throughout the morning

10-11 a.m.: Future Worlds and Possibilities with AR/VR Roundtable Discussion, with LouAnn Boyd, Jamie Larkin, and Madeline Warren

12-12:15 p.m.: Future Ready with Mapping Tools: An Introduction to StoryMaps, by Shenyue Jia

1-2 p.m.: Future Ready Classrooms at Chapman, by Curtis Williams and Ken Murphy

Oct 4, Rinker Campus:

2 -2:45p.m.: Future Ready Virtual and Augmented Reality for Health Sciences Panel, with Dr. Rahul Songra, PT; Dr. Jennifer Grumet, PA; Dr. Deanna Hughes, CSD

2:45-3:30 p.m.: Future Ready Hands-On Demo of VR/AR from Dell (vendor)

3:30-4:00 p.m.:The Future of Blackboard: the Ultra LMS Demo (vendor)