Brian earned both his B.S. and M.Eng. degrees in Electrical Engineering at Corn
ell prior to spending over two decades in software development---most of that in the
games industry. After an early start at Papyrus Design Group (Grand Prix Legends),
he spent the balance of his career at various studios within Electronic Arts (EA)
as a core technology developer. These include EA Los Angeles (Medal of Honor: Rising
Sun and Goldeneye: Rogue Agent), EA Redwood Shores / Visceral (The Godfather, Dead
Space and Inferno title series), Bioware Austin (Star Wars: The Old Republic) and
EA Mobile. Brian is currently an Entrepreneur.