headshot photo of Dr. LouAnne Boyd

Dr. LouAnne Boyd

Assistant Professor
Fowler School of Engineering; Electrical Engineering and Computer Science
Expertise: Human-Computer Interaction; Assistive technology; Accessibility; Inclusion and diversity; Augmented and virtual reality; Ubiquitous computing
Office Location: Hashinger Science Center 212
Phone: (714) 628-7381
Education:
Washington University in St. Louis, Bachelor of Arts
Towson University, Master of Arts
University of California, Irvine, Ph.D.

Biography

Education

2014-18
Ph.D. in Informatics, Dept. of Informatics, University of California, Irvine (Mentor: Prof. Gillian Hayes)

1994-96
M.A. in Psychology, Dept. of Psychology, Towson University 

1987-91
B.A. in Psychology, Dept. of Psychology, Washington University in Saint Louis

Research Interests

Dr. Boyd’s research interests center around the design, development, and evaluation of novel technologies to support neurodiverse populations. Current projects are investigating the efficacy of a new interaction design framework drawn from neuroscience theories to accommodation sensory impairments. Specific projects under investigation include the development of technologies to increase the accessibility of information for people with autism, ADHD, anxiety, and/or dyslexia.

 

On January 14, 2019, Dr. Boyd was a guest speaker at Schmid College's Science on Tap Series where she discussed her research on assistive technology. 

 

Recent Creative, Scholarly Work and Publications

LouAnne Boyd, Kendra Day, Kaitlyn Abdo, Ben Wasserman, Gillian Hayes, Erik Linstead. Paper Prototyping Comfortable VR Play for Diverse Sensory Needs. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2019, p. LBW1714:1–LBW1714:6.
LouAnne Boyd. Designing Sensory-Inclusive Virtual Play Spaces for Children. in Proceedings of the 18th ACM International Conference on Interaction Design and Children, New York, NY, USA, 2019, pp. 446–451.
Rua Williams and LouAnne Boyd. Prefigurative Politics and Passionate Witnessing. ASSETS. Pittsburg, to appear in ASSETS, Pittsburg, Pennsylvania, 2019.
Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, LouAnne Boyd, Erik Linstead A Virtual Reality System for Practicing Conversation Skills for Children with Autism. Multimodal Technologies and Interaction. 2019 Jun;3(2):28.
LouAnne Boyd, Saumya Gupta, Sagar Vikmani, Carlos Gutierrez, Junxiang Yang, Erik Linstead, and Gillian R. Hayes. vrSocial: Toward Immersive Therapeutic Virtual Reality Systems for Children with Autism. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2018, pp. 204:1–204:12.
Yao Du, LouAnne Boyd, and Seray Ibrahim. From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians. Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, Galway, Ireland, 2018, pp. 198-202.
Esma Benssassi, Juan-Carlos Gomez, LouAnne Boyd, Gillian Hayes, Juan Ye, Wearable Assistive Technologies for Autism: Opportunities and Challenges. IEEE Pervasive Computing. 2018 Jun 12;17(2):11-21
LouAnne Boyd, Kendra Day, Natalia Stewart, Kaitlyn Abdo, Kathleen Lamkin, and Erik Linstead, Leveling the Playing Field: Supporting Neurodiversity via Virtual Realities. Technology & Innovation. 2018 Nov 15;20(1-2):105-16.
Xinlong Jiang, LouAnne Boyd, Gillian Hayes, Yiqiang Chen, ProCom: Designing a Mobile and Wearable System to Support Proximity Awareness for People with Autism, in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2017, pp. 2865–2877.
LouAnne Boyd, Xinlong Jiang, and Gillian R. Hayes. ProCom: Designing and Evaluating a Mobile and Wearable System to Support Proximity Awareness for People with Autism. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 2865-2877.
LouAnne Boyd, Kyle Rector, Halley Profita, Abigale J. Stangl, Annuska Zolyomi, Shaun K. Kane, and Gillian R. Hayes. Understanding the Role Fluidity of Stakeholders During Assistive Technology Research in the Wild. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, pp. 6147-6158.
Kathryn Ringland, LouAnne Boyd, Heather Faucett, Amanda Cullen, and Gillian Hayes, Making in Minecraft: A Means of Self-Expression for Youth with Autism. In Proceedings of the 2017 Conference on Interaction Design and Children, New York, NY, USA, 2017, pp. 340–345.
LouAnne Boyd, Kathryn Ringland, Heather Faucett, Kanika Patel, Kim Klein, Alexis Hiniker, Gillian Hayes. Evaluating an iPad Game to Address Overselectivity in Preliterate AAC Users with Minimal Verbal Behavior. In Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, Baltimore, Maryland, 2017, pp. 240-249.
LouAnne Boyd, Alejandro Rangel, Helen Tomimbang, Andrea Conejo-Toledo; Kanika Patel SayWAT: Augmenting Face-to-Face Conversations for Adults with Autism. ACM. Proceedings of ACM CHI Conference on Human Factors in Computing Systems, New York, NY, USA, 2016, pp. 4872–4883.
Kathryn Ringland, Chris Wolf, Mark Baldwin, LouAnne Boyd, Gillian Hayes, Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism in Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, New York, NY, USA, 2016, pp. 33–41.
Boyd, LouAnne, Kathryn Ringland, Oliver Haimson, Helen Fernandez, Maria Bistarkey, Gillian Hayes, Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder. ACM Transactions on Accessible Computing (TACCESS) 7, no. 1 (2015): 3.