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COLLEGE OF SCIENCE > Math & CS > Game Development Schmid College of Science - Mathematics and Computer Science
 
 

 

 

Mario & Sonic

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Game Development

Computer Science majors may choose to specialize in Game Development by selecting CPSC340 and CPSC 440 as their Computer Science Elective courses.  Other students may choose to take the Game Development Cluster to fulfill their Inter/Multidisciplinary Cluster General Education requirement, or they may choose the Minor in Game Development Programming described below.

 Minor in Game Development Programming 

Students graduating with this minor will be prepared to compete for positions in the rapidly growing areas of interactive media and game development.  In addition to the games created for entertainment and educational purposes, there is an emerging genre of serious games designed to help make decisions in public policy, corporate management and health care.  Our students will have the skills necessary to contribute to these emerging fields.

The curriculum for the minor has been designed in consultation with Chapman's advisory board of game industry professionals.  The program consists of:

lower division requirements (13 credits)

Course # Course Name Credits
CPSC 230 Introduction to Computer Science I

4

CPSC 236 Visual Programming

3

CPSC 242 Introduction to the Game Industry

3

CPSC 242 Level Design I

3

upper division requirements (6 credits)

Course # Course Name Credits
CPSC 340 Game Development I

3

CPSC 440 Collaborative Game Development

3

electives(6 credits)
two of the following, at least one upper division
Course # Course Name Credits
CPSC 285 Social Issues in Computing

4

CPSC 353 Data Communications and Computer Networks

3

CPSC 360 Computer Graphics

3

CPSC 390  Artificial Intelligence

3

FTV 256  Introduction to 3-D Animation 

3

FTV 356  Intermediate 3-D Animation 

3

FTV 438  Motion Capture 

3

MGSC 346  Production and Operations Management 

3

PHYS 101 General Physics I

5

Total credits 

25

 
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